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Dylan Amos
Dylan Amos
Lead Technical Artist @ Theia Interactive
Chico, United States of America

Summary

Self motivation comes easy to me. My aim is to become the best I can be, then push myself beyond that boundary. I continuously create, learn, and expand my skills, knowledge, and proficiency. I enjoy working in teams as we push each other on, striving to move ever forward.

Skills

System, Tool, & Application CreationGame Optimization (PC, VR, AR, Mobile)Project ManagementProject Pipeline ManagementPBR TexturingEnvironment ArtLevel DesignGame DevelopmentVideo EditingConcept DesignUI Design

Software proficiency

Unreal Engine
Unreal Engine
Python
Python
Maya
Maya
3ds Max
3ds Max
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
Perforce
Perforce
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve

Productions

  • Andromeda print
    • Video Game
      Andromeda
    • Year
      2017
    • Role
      3D Character and Environment Artist
    • Company
      Chico State Game Studios

Experience

  • Lead Technical Artist at Theia Interactive
    Chico, CA, United States of America
    March 2018 - Present

    - Proposed, executed, and led a skilled development team for Optim, as well as multiple other Python/Qt based software solutions

    - Pioneered software solutions at Theia Interactive, which had focused solely on 3D VR/AR services prior

    - Acted as a consultant for a large aerospace corporation regarding Unreal Engine optimization, virtual reality implementation, as well as project pipeline overhaul

    - Designed Theia Interactive's 'at a glance' UI/UX style guide that is used in all of its current software solutions

    - Optimized Theia Interactive's project pipeline by developing a powerful automation toolkit

  • Technical Artist at Theia Interactive
    Chico, United States of America
    October 2017 - March 2018

    - Managed and optimized Theia Interactive's asset library

    - Oversaw the development and improvement of Theia Interactive's project pipeline

    - Developed and led one of Theia Interactive's largest 3D projects

    - Introduced the power of Substance Designer into Theia Interactive's workflow

  • Intern at Theia Interactive
    Chico, United States of America
    January 2016 - June 2016

    -Retopologized high poly assets to be VR/game ready

    -Created realistic textures in Substance Designer

    -Modeled and textured VR/game ready assets

  • 3D Generalist at Chico State Game Studios
    Chico, United States of America
    August 2015 - December 2016

    Modeled, sculpted, textured stylized props and foliage

    Modeled, sculpted, textured, & rigged game optimized stylized 3D character

    Created stylized textures

    Optimized assets by other artists