Website powered by
Dylan Amos
Dylan Amos
Lead Technical Artist @ Theia Interactive
Chico, United States of America

Summary

Self motivation comes easy to me. My aim is to become the best I can be, then push myself beyond that boundary. I continuously create, learn, and expand my skills, knowledge, and proficiency.

Skills

System, Tool, & Application CreationGame Optimization (PC, VR, AR, Mobile)Project ManagementProject Pipeline ManagementPBR TexturingEnvironment ArtLevel DesignGame DevelopmentVideo EditingConcept DesignUI Design

Software proficiency

Unreal Engine
Unreal Engine
Python
Python
Maya
Maya
3ds Max
3ds Max
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unity
Unity
Perforce
Perforce
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve

Productions

  • Andromeda print
    • Video Game
      Andromeda
    • Year
      2017
    • Role
      3D Character and Environment Artist
    • Company
      Chico State Game Studios

Experience

  • Lead Technical Artist at Theia Interactive
    Chico, CA, United States of America
    March 2018 - Present

    - Lead a skilled development team to create in-house tools that have saved Theia thousands of development hours

    - Streamlined project development pipelines in general, providing massive time savings across the board

    - Acted as a consultant for a large aerospace corporation regarding Unreal Engine optimization and VR implementation

    - Pioneered software solutions at Theia Interactive, which had focused solely on 3D VR/AR services prior

    - The primary UI/UX designer having worked on Optim, and multiple NDA projects.

  • Technical Artist at Theia Interactive
    Chico, United States of America
    October 2017 - March 2018

    - Transitioned a billion polygon project from 3ds Max to Unreal Engine and optimized to run 90+fps in VR

    - Developed multiple Unreal Engine tools that massively sped up development

    - Streamlined and optimized the primary asset library

    - Introduced the power of Substance Designer into Theia Interactive's workflow

  • Intern at Theia Interactive
    Chico, United States of America
    January 2016 - June 2016

    - Created realistic textures based on provided sources within Substance Designer

    - 3D modeled realistic assets based on provided sources with Autodesk Maya

    - Optimized assets and materials to be VR ready within Unreal Engine 4

  • 3D Generalist at Chico State Game Studios
    Chico, United States of America
    August 2015 - December 2016

    - Modeled, sculpted, and painted digital 3D characters for the game Andromeda

    - Created stylized materials and textures within Substance Designer

    - Optimized the projects assets and materials